Evolution to Transformative Digital Learning Experience/Environments

Architectures and software platforms for managing the creation and delivery of learning experiences, including personalization, accessibility, and mobility

Platinum Medal

Chicago Public Schools' Curriculum Equity Initiative

Chicago Public Schools and SAFARI Montage

User: xxx

Goals: xxx

Challenge: xxx

Solutions: xxx

Learning Impact: xxx

Bronze Medal

Desert Sands Leverages CatchOn to Keep Students Safe and Personalize Learning

CatchOn and Desert Sands Unified School District

User: K-12

Goals: Create inclusive and safe digital ecosystems for students that support and encourage customized learning.

Challenge: Monitoring digital resources (1:1 district with 27,000 students) for student data privacy and track engagement; get a clear view into resource usage; ensure vendors meet data privacy standards for students’ information

Solutions: Incorporating data analytics into the district’s holistic instructional strategy equipped Desert Sands with the measurable data required to improve learning outcomes and assess ROI.

Learning Impact: The district is now able to identify “unsafe” resources within seconds and turn off access. With detailed data on resource usage, the district can see tool utilization at the student, classroom, and school levels to determine where they need to focus their teacher training. They can also link data between “time on” specific applications and student achievement to help more effectively invest in the district’s educational technology.

INDIeOpen: An Online Content Creation Platform

Centro de Producción de Contenidos Digitales (CPCD) and Universidad Politécnica de Cartagena

User: K-12, higher education, lifelong learner

Goals: To make teachers autonomous in the creation of reusable educational resources and maximize interoperability using open standards.

Challenge: Increase the number of digitally competent and confident educators.

Solution: Allows instructors to easily create rich and interactive digital learning content or reuse, and possibly modify, learning units shared by other authors. INDIeOpen was developed within the Erasmus+ project INDIe, cofounded by the European Commission with 11 partners from three countries.

Learning Impact: Resources have been used in classes during part of the academic years 2019/2020 and 2020/2021 and have turned out to be particularly suitable for remote learning during the pandemic lockdown in the different countries. Sustainability is addressed by applying a model-driven approach to create learning content independent of a particular technology.