Evolution to Transformative Digital Learning Experience/Environments
Architectures and software platforms for managing the creation and delivery of learning experiences, including personalization, accessibility, and mobility
Chicago Public Schools' Curriculum Equity Initiative
Chicago Public Schools and SAFARI Montage
Learning Impact: xxx
Desert Sands Leverages CatchOn to Keep Students Safe and Personalize Learning
CatchOn and Desert Sands Unified School District
Goals: Create inclusive and safe digital ecosystems for students that support and encourage customized learning.
Challenge: Monitoring digital resources (1:1 district with 27,000 students) for student data privacy and track engagement; get a clear view into resource usage; ensure vendors meet data privacy standards for students’ information
Solutions: Incorporating data analytics into the district’s holistic instructional strategy equipped Desert Sands with the measurable data required to improve learning outcomes and assess ROI.
Learning Impact: The district is now able to identify “unsafe” resources within seconds and turn off access. With detailed data on resource usage, the district can see tool utilization at the student, classroom, and school levels to determine where they need to focus their teacher training. They can also link data between “time on” specific applications and student achievement to help more effectively invest in the district’s educational technology.
INDIeOpen: An Online Content Creation Platform
Centro de Producción de Contenidos Digitales (CPCD) and Universidad Politécnica de Cartagena
User: K-12, higher education, lifelong learner
Goals: To make teachers autonomous in the creation of reusable educational resources and maximize interoperability using open standards.
Challenge: Increase the number of digitally competent and confident educators.
Solution: Allows instructors to easily create rich and interactive digital learning content or reuse, and possibly modify, learning units shared by other authors. INDIeOpen was developed within the Erasmus+ project INDIe, cofounded by the European Commission with 11 partners from three countries.
Learning Impact: Resources have been used in classes during part of the academic years 2019/2020 and 2020/2021 and have turned out to be particularly suitable for remote learning during the pandemic lockdown in the different countries. Sustainability is addressed by applying a model-driven approach to create learning content independent of a particular technology.